Uncategorized - June 4, 2021

Last of Us 2 Director Explains Why Its Haptics Suddenly Feel Better

Earlier this week, The Last of Us 2 received a free PS5 performance patch which permits homeowners of the next-gen console to run the sport at 60 frames per second. Alongside a brand new PS5 patch, the sport’s co-director additionally confirmed that gamers would possibly discover a change within the haptics when taking part in the sport with a DualSense controller.Kurt Margenau defined in a Twitter thread today, detailing the brand new modifications made to the DualSense following a software program replace launched in April. Margenau explains that he gave suggestions to the DualSense staff to assist “improve timing, intensity, and ‘texture'” of haptics” when using the controller to play backward compatible titles to help provide a more authentic feel showcased in its predecessor, the DualShock 4.

The DualShock 4 includes two different-sized rotating weights, whereas the DualSense includes two weights that can move forward and backward. Margenau explains how the DualSense is “virtually like a speaker,” as it can produce frequency and amplitude at an “extraordinarily excessive constancy and low latency.”

So, the DualSense firmware would have to allow the controller to receive “outdated indicators,” that would spin up the motor to produce a higher latency and, in turn, emulate the feeling in a new controller by using a completely different mechanical method, such as the “rumbly feeling” that comes with a rotating motor, according to Margenau.

Essentially, all this means is that all the work done to improve the DualSense’s haptics in The Last of Us Part II was done solely from inside the controller without Naughty Dog having to alter the game code.

The new firmware update expands on the features already supported in The Last of Us Part II. As GamesRadar reported in November, the game supported the DualSense’s flagship feature, noting that the game’s combat allows PS5 owners to “really feel the stress” when utilizing the controller’s adaptive triggers, corresponding to firing a gun.

Taylor is the Associate Tech Editor at IGN. You can comply with her on Twitter @TayNixster.

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