Uncategorized - June 28, 2021

Smash Bros. Ultimate’s Next Fighter Will Be Its Last

Tekken's Kazuya will be Smash Bros. Ultimate's second-to-last DLC fighter.

Screenshot: Nintendo / Kotaku

Nintendo introduced that Tekken’s Kazuya will go stay in Super Smash Bros. Ultimate tomorrow, June 29. One extra character shall be introduced someday sooner or later as a part of Fighters Pass Vol. 2, however will probably be the final added to the sport, director Masahiro Sakurai confirmed right now.

“But finally, the next DLC fighter will be the last one. There won’t be any more after that,” Sakurai mentioned in a pre-recorded video streamed on YouTube earlier right now. “It’ll be a while before that announcement, but it’ll be available this year as planned, so please be patient.”

The last unannounced character would deliver Smash Bros. Ultimate’s already-beefy roster as much as a whopping 82 fighters. Whoever it finally ends up being, followers of each different potential gaming crossover, from Kingdom Hearts’ Sora to Halo’s Master Chief, will little question be disenchanted. Hopefully it’s not one other sword fighter.

The recreation’s first fighter move added the likes of Persona 5‘s Joker, Dragon Quest XI’s Hero, Rare platformer duo Banjo & Kazooie, King of Fighters’ Terry Bogard, and Fire Emblem: Three Houses’ Byleth. The recreation’s second fighter move added ARMS’ Min Min, Minecraft’s Steve, Final Fantasy VII’s Sephiroth, and Xenoblade Chronicles 2‘s Pyra and Mythra thus far.

But even when Smash Bros. Ultimate’s roster is about to be capped for good, Nintendo has nonetheless been fairly inventive about including further cameos through Mii fighter outfits.

The larger query is whether or not Sakurai will stick round to work on regardless of the subsequent Smash Bros. recreation is, or retire from the sequence. “Now that I think about it, it’s been close to 10 years since Super Smash Bros. for Wii U and Nintendo 3DS was in development,” he mentioned throughout right now’s video. “I’ve been working on this for a long time. You could call it my life’s work.”

Sakurai mirrored on what leaving Smash Bros. could be like in a Famitsu column earlier this year titled “Everything Comes to an End.” Without laying out any definitive plans, he wrote partially about how far more time he’d have away from his notoriously grueling work schedule. “Eventually, I’ll get old, and there’s no way I can work forever.”

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